The Five Phases of Work

In the words of author, Marianne Williamson:

“Nature is infinitely creative. It is always producing the possibility of new beginnings.”

Phase One: Beginnings

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Mufasa counsels Simba, on how to hunt prey from Walt Disney’s The Lion King. Animation by Supervising Animator, Tony Fucile.

Everyone’s been there — whether you start a new job, begin a new project, or work with new people — that tingle down your spine only happens once. The anticipation is both tantalizing and frightening at the same time. You have ideas, but it sits before the vast unknown. This is what happens when you’re doing something new and art is all about that. The truth is, every situation is new — every shot, sequence, layout or painting — and that’s the challenge. Such a professional mindset and standard is what you strive for regardless of the task. That way, the work stays fresh, and more importantly, you stay fresh. Your mental and emotional attitude should be right even before you take your first step into production.

Phase Two: Preparation and Planning.

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Thumbnail sketches sit atop final key drawings by Supervising Animator David Pruiksma (one of my favorite instructors ever). In these marvelous tiny sketches, the artist shows wit and wonder while exploring the peak moments of the dialogue.

Here’s where you begin. Here’s where you plan, play and explore. You seek out the greatest possibilities. It’s also the stage where most beginners and amateurs falter — too eager to dive right into the work, they skip out the thinking,  not realizing that only good preparation and planning will give the work a chance at being original or effective. Professionals devote hours conducting research, shooting video, collecting resources, doing thumbnail sketches and preliminary tests — work never meant to be seen in any sort of final form but give a good logical sense of what might or might not work. Top craftsmen spend as much as half their time doing this kind of preparation. The process is not unlike that of top musicians or athletes who spend half their time in study as much as in practice to achieve the highest performance. Solid preparation and planning is often what separates the top performers from the rest of their peers.

Phase Three: Doing the work.

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Tenzing Norgay and Edmund Hillary’s crew in their the historic ascent of Mount Everest in 1953.

This phase, for many people, is mentally the hardest. This is when you know what to do, you suspect you know how to do it (with art, you never know for sure), and you’re about to plunge right into the grind. You’ve got your plans in front of you, the rough first steps begin, and a deadline awaits, sitting there at the end of the hall, like a shylock waiting to collect (in this case your inevitable mistakes and miscalculations). The task suddenly appears monumental and there’s the danger of paralysis by analysis or worse, staying in the comfort zone, and never jumping into the water out of fear. But you know that no amount of practice or planning will get you anywhere without actually doing the real thing. It’s the only way to see if any of it works, and until you try, you’ll never know. You’ve got time,  you’ve got energy, and now’s the time step up and just do it. Some people never start. That’s not you.

In the words of Mark Twain:

“The secret to getting ahead is getting started”

Phase Four:  Struggle

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Michelangelo’s famous unfinished sculpture of Atlas, emerging from a huge block of stone.

The experience of struggle only happens to those who have dove right in and gotten themselves in trouble because they took the risk. Challenges appear, both the expected and the unexpected. You find out whether you’ve prepared or even capable of delivering the effort and quality demanded. You’re challenged physically, mentally and emotionally, as you or your crew lose steam in the midst of frustration. Here is where you need to show your mettle and scratch your brain to move beyond the tired and formulaic. This is where you battle.

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Jackson Pollack, seen here working feverishly on one of his “drip” paintings.

The good thing is, that this phase of struggle is the least deceptive — it tells you right away what your problems are — you can see them, you just have to beat them. You’ve made your initial charge, but there’s resistance or a set back. Here’s when it’s best to get feedback. You’re open to it, because you’re desperate, you’re hungry and you’re receptive. It doesn’t feel like the most productive phase in the process but it’s actually the most fruitful and effective. You find your focus here. And you get going again. The troops gather, either internally in your mind, or physically with other artists. You dig down deep with all your effort. You show your true grit and get the job done.

Phase Five: Completion

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Closing shot of Steven Speilberg’s Indiana Jones and The Last Crusade.

The best part of finishing, is, just that! You’ve finished! You did it! That’s a monster accomplishment all on it’s own. I like to take a small break when it’s done, and so should you, regardless of the results. In sports, everyone knows there can only be one winner. In art, the distinction between success and failure is less clear. All you can ask of yourself is this: did you give it your best effort? Did you try doing things in a new way? Were you true to the material and to yourself?  Or have you wimped out, relied on old formulas or worse, mailed it in? If so, then know that you’ve cashed in your chips and it’s time to earn some new ones.

“In three words I can sum up everything I’ve learned about life: it goes on.” — Robert Frost

He’s right. And another journey lies ahead.

Change and Contrast

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In Bill Watterson’s inventive world of Calvin and Hobbes, sudden change and contrast of situations in such states of mind, are the basis for fantasy and brilliant comedy.

“If there is a single key ingredient in good design it would have to do with variety.” — Fritz Henning, Illustrator.

Without variation  (i.e. change/contrast), no idea can be presented, for everything you see or feel is relative to what’s around it, both in time and space.

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This common optical illusion shows what happens to your eyes when variation of tones occur. Here the simple grid pattern of surrounding grey and black lead you to see black dots in the white circles, where there are none. (squint your eyes for objectivity)

Something small is only so next to something bigger, nothing looks fast unless it’s compared to something slower or stationary. The most subtle smile looks vibrant next to a sad face, a mid-tone grey looks very dark next to white, and vice versa.

The basics of variation and change come from life — things either grow or deteriorate (or die!) Everything is transient; the future is soon the present, and the present very quickly becomes the past. In life, that concept can be immeasurably challenging, but in art, it grounds the work.

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Every cat looks big next to a normal Tweety Bird, not such much next to a potion-induced one. Directed by of Fritz Freleng, these Dr. Jekyll-Mr.Hyde episodes of Sylvester and Tweety are especially memorable due its brilliant use of change and contrast.

Therefore, as artists, you must watch how you present your ideas as things read very differently depending on surrounding shapes, movements, colors and moods. If you change/introduce something, know that the previous expression will take on an entirely different meaning or impression.

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Contrast is everything here in MGM’s cartoon “I Got Stripes.” Director Tex Avery was a master at generating marvelous energy and humor by creating contrast through design, timing, and characterization.  No two characters could be more different from each other than the Wolf and Droopy.

On a conceptual level, presenting images/ideas to an audience with the background of a preconceived education or exposure can greatly alter any desired effect. History or culture has a huge impress on the perception of ideas, images or objects.

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German Shepherd dogs, for instance, continue to be associated with imperialist regimes throughout the 20th and 21st centuries in places like Africa and the Middle East. Political correctness aside, memories die hard.

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The Littlest Hobo, a low budget tv show about a gentle yet heroic stray German Sheppard, was very popular in my home country, gracing the family rooms of many Canadian families throughout the 1970’s — 1980’s.

Sometimes, even common primary colors like red and white can have opposite meanings depending on when and where it’s used. In the west, red is associated with blood and danger, where as white is considered pure and virginal. In Asia, the color red is celebratory, displayed abundantly at anniversaries or weddings, while white is used at funerals, or to depict ghosts and demons on stage and in film.

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A gorgeous, yet frightening “white” image of the ghost, in Masaki Kobayashi’s beautifully directed 1964 supernatural anthology, Kwaidon. The film represents the director’s nod to Japanese Noh theater, where drama is presented in ominous silence allowing imagery and subtle movement to denote powerful ideas and emotion.

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“All my sins have been washed away!” says Delmar after he’s baptized in O’ Brother Where Art Thou, the comedic retelling of Homer’s Odyssey by Joel and Ethan Coen. Here, white symbolizes the purity of heaven and ever-lasting life.

This of course, makes planning and research absolutely necessary. So select your choices carefully, explore and test things out and then show your work. Feedback is paramount to whether things read or not.

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Elegantly simple and almost geometrically flat shapes play beautifully against the richly decorative organic backgrounds giving the surrounding world depth and richness, while presenting the characters with purity and distinction. This prominent production design, by Eyvind Earle, makes Walt Disney’s Sleepy Beauty one of the most graphically distinct films in animation history.

Things to consider:

shapes (organic vs geometric)

size (big vs small)

Rhythm (even vs irregular)

color (cool vs warms, vibrant vs muted)

weight (heavy vs lite)

timing (fast vs slow)

depth (graphic vs dimensional)

texture (busy vs quiet)

mood (positive vs negative)

The clear domination of one particular direction over the other, will help dictate the impression you wish to give. Evenly placed elements can offset each other and create confusion or boredom (as discussed here). The audience always prefers a distinct idea, and in film/animation, where time progresses, there’s only a limited opportunity to impress. One can ill afford to let the dog wander off the leash so to speak. You’ve got to take it on a fun, varied ride.

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Excellent choreography and sharp execution of shapes and timing, make this moment the scene stealer in Pixar’s  Finding Nemo. Animator Doug Sweetland takes you on a marvelous ride, carrying you from one moment of visual joy to another, expressing one distinctive change after another.

Therefore, use change and contrast to set up or deliver the idea. Then present it with absolute clarity,  without excessive complexity or diversion. Your audience will love you for it.

“Nothing is pleasant that is not spiced with variety.” — Francis Bacon